The effect of SOS Table learning environment on mobile learning tools acceptance, motivation and mobile learning attitude in English language learning

dc.authoridOnal, Nezih/0000-0002-1103-8771
dc.authoridCEVIK, Kerim Kursat/0000-0002-2921-506X
dc.contributor.authorOnal, Nezih
dc.contributor.authorCevik, Kerim Kursat
dc.contributor.authorSenol, Veysel
dc.date.accessioned2024-11-07T13:32:25Z
dc.date.available2024-11-07T13:32:25Z
dc.date.issued2022
dc.departmentNiğde Ömer Halisdemir Üniversitesi
dc.description.abstractThe aim of this study is to demonstrate effectiveness of mobile game called SOS Table in the context of the subject Tenses in English within the framework of mobile learning tools acceptance, learning language motivation and mobile learning attitude of the students. The target group of the research consists of preparatory class students of a school of foreign languages in a state university in Turkey. The research was carried out with mixed method research. The quantitative paradigm-based section of this study was designed with a single-group pre-test and post-test model. In this model, three different scales were applied to the participants. The participants used the SOS Table mobile game developed by the researchers for 8 weeks. After the applications, semi-structured interviews were conducted with seven participants. The quantitative data of the study were analyzed with paired sampled t-Test and the qualitative data were subjected to thematic content analysis. The results of the study indicated that the mobile application named SOS Table increased both the mobile learning tools acceptance of the participants and motivation in English, and mediated the positive attitude development for mobile learning in English. The qualitative data obtained also supported these findings.
dc.identifier.doi10.1080/10494820.2019.1690529
dc.identifier.endpage847
dc.identifier.issn1049-4820
dc.identifier.issn1744-5191
dc.identifier.issue5
dc.identifier.scopus2-s2.0-85075161349
dc.identifier.scopusqualityQ1
dc.identifier.startpage834
dc.identifier.urihttps://doi.org/10.1080/10494820.2019.1690529
dc.identifier.urihttps://hdl.handle.net/11480/15410
dc.identifier.volume30
dc.identifier.wosWOS:000497291900001
dc.identifier.wosqualityQ2
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherRoutledge Journals, Taylor & Francis Ltd
dc.relation.ispartofInteractive Learning Environments
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzKA_20241106
dc.subjectEnglish language learning
dc.subjectmobile game
dc.subjectmobile learning
dc.subjectmobile learning tools acceptance
dc.subjectmotivation
dc.subjectmobile learning attitude
dc.titleThe effect of SOS Table learning environment on mobile learning tools acceptance, motivation and mobile learning attitude in English language learning
dc.typeArticle

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