The Effect of Virtual Reality Exercises on Pain, Functionality, Cardiopulmonary Capacity, and Quality of Life in Fibromyalgia Syndrome: A Randomized Controlled Study

dc.authoridKahveci, Abdulvahap/0000-0002-2611-2372
dc.contributor.authorPolat, Musa
dc.contributor.authorKahveci, Abdulvahap
dc.contributor.authorMuci, Birsen
dc.contributor.authorGunendi, Zafer
dc.contributor.authorKaymak Karatas, Gulcin
dc.date.accessioned2024-11-07T13:35:00Z
dc.date.available2024-11-07T13:35:00Z
dc.date.issued2021
dc.departmentNiğde Ömer Halisdemir Üniversitesi
dc.description.abstractObjective: To investigate the effect of motion-controlled videogames on pain, functionality, cardiopulmonary capacity, and quality of life in women with fibromyalgia. Materials and Methods: Forty women with fibromyalgia were randomized into virtual reality group (VRG) and conventional training group (CTG). The CTG performed aerobic exercise (cycling, 3 days per week, 20 minutes per day) and conventional exercises (muscle strengthening, balance, and flexibility, 3 days per week, 15 minutes per day) for 4 weeks. The VRG performed virtual reality exercise (volleyball, Microsoft Xbox Kinect(R), 3 days per week, 15 minutes per day) together with cycling exercise for 4 weeks. After the exercise program, both groups received the same home exercise program for 4 weeks. All patients were evaluated at baseline, fourth, and eighth weeks. Primary outcome measure was Fibromyalgia Impact Questionnaire. Visual Analogue Scale (VAS), Hospital Anxiety and Depression Scale, Fatigue Severity Scale (FSS), Symptom Severity Scale, EuroQol-Five Dimensions Index Scale/Visual Analogue Scale (EQ-5D-index/VAS) and Six Minute Walk Test (6MWT) were used as secondary outcome measures. Results: Thirty-four patients (17 VRG, 17 CTG) were evaluated at the eighth week. After 4 weeks, all outcome measures improved significantly in both groups (P < 0.05). However, there was no statistically significant difference in all outcome measures between fourth and eighth weeks. Group and time interactions for 6MWT (P = 0.043), FSS (P = 0.026), EQ-5D-Index Scale (P = 0.014), and EQ-5D-VAS (P = 0.049) were significant only for the VRG. In addition, median individual's satisfaction was significantly higher in the VRG (P < 0.001). Conclusion: Virtual reality exercises along with aerobic exercise increase cardiopulmonary capacity and quality of life in fibromyalgia syndrome. In addition, they increase patient satisfaction and may improve patient compliance to exercise.
dc.identifier.doi10.1089/g4h.2020.0162
dc.identifier.endpage173
dc.identifier.issn2161-783X
dc.identifier.issn2161-7856
dc.identifier.issue3
dc.identifier.pmid33689452
dc.identifier.scopus2-s2.0-85105523004
dc.identifier.scopusqualityQ1
dc.identifier.startpage165
dc.identifier.urihttps://doi.org/10.1089/g4h.2020.0162
dc.identifier.urihttps://hdl.handle.net/11480/16272
dc.identifier.volume10
dc.identifier.wosWOS:000628651000001
dc.identifier.wosqualityQ1
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.indekslendigikaynakPubMed
dc.language.isoen
dc.publisherMary Ann Liebert, Inc
dc.relation.ispartofGames For Health Journal
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzKA_20241106
dc.subjectFibromyalgia syndrome
dc.subjectVirtual reality exercise
dc.subjectMotion-controlled videogames
dc.subjectCardiopulmonary capacity
dc.subjectPatient satisfaction
dc.subjectRehabilitation
dc.titleThe Effect of Virtual Reality Exercises on Pain, Functionality, Cardiopulmonary Capacity, and Quality of Life in Fibromyalgia Syndrome: A Randomized Controlled Study
dc.typeArticle

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