DIRECT GAZE OF THE ACTOR TOWARDS THE CAMERA IN CINEMA IN THE CONTEXT OF IDENTIFICATION AND ALIENATION: A DISCUSSION ON THE FILMS “THE BRAND NEW TESTAMENT” (2015) AND “FUNNY GAMES” (1997)

Küçük Resim Yok

Tarih

2024

Dergi Başlığı

Dergi ISSN

Cilt Başlığı

Yayıncı

Erişim Hakkı

info:eu-repo/semantics/openAccess

Özet

From its beginnings to the present day the language of film has evolved in different contexts, undergone transformations and produced different cinematic narrative possibilities in different forms and contents. These narrative possibilities exist mainly within the classical Aristotelian structure, but with the adaptation of the Brechtian structure to cinema, they have also taken different directions. This shift has led to various changes in screenwriting, cinematography, acting and other areas. The central question of this study is based on these differences, with a particular focus on the gaze in cinema. The main aim is to analyse classical and contemporary narrative structures in the context of actors' direct gaze to the camera, interpreting the differences through The Brand New Testament (2015) and Funny Games (1997). The aim of this study is to examine the positioning of these two films in the context of contemporary narrative structures, with a particular focus on the direct gaze of the actors and the concept of alienation. The aim of this research is twofold. First, it aims to categorize the direct gazes of the actors in the two films that are the object of research and to examine them together with the characteristics of contemporary narrative cinema. Second, the study aims to clarify the role of the actor's direct gaze within this narrative framework. This study aims to contribute to a more comprehensive understanding of narrative nuances in contemporary cinema and aims to reveal the elements that transform classical viewing practices in cinema from a direct perspective.

Açıklama

Anahtar Kelimeler

Identification, alienation, Gaze at the camera, classical narrative, contemporary narrative

Kaynak

Gümüşhane Üniversitesi İletişim Fakültesi Elektronik Dergisi

WoS Q Değeri

Scopus Q Değeri

Cilt

12

Sayı

3

Künye